SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a good deal more easy

SPACEVR RAISES $1.25 MILLION

The business has just announced they have raised an ample amount of seed financing led by a $1 million investment from Shanda Group together with another $250,000 from Skywood Capital. The investments will be used to hasten the continuing development and launch of SpaceVR’s Overview 1, what they are saying will function as world’s quite first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the centre of San Francisco’s appearing nano-satellite industry. The startup is looking to make the most of the latest in miniaturized satellite technology to create breathless and immersive space travel encounters that can be seen on all present virtual reality apparatus. SpaceVR’s state-of-the-art satellites will give users incredible panoramic views of Earth from space and allow them to experience the very first 360-degree video content from Low Earth Orbit. SpaceVR Creator and CEO Ryan Holmes will be introducing Overview 1 during his keynote notes titled “VR Space Exploration” at the 2016 Silicon Valley Virtual Reality Expo, in San Jose.
SpaceVR and their Overview 1 satellite gives you the ability to experience space.
Their Overview 1 satellite and SpaceVR allows you to experience space in 360 virtual reality.
“At the root of every major issue – climate change, instruction systems that are bad, war, poverty – there is an error in outlook that these matters do us affect, that these things are different. We assembled Overview 1 to alter this. Opening up space tourism for everyone will supply a new perspective in how we see our world and how we process information. Astronauts who've had the chance to to experience Earth and outer space beyond its boundaries share this perspective and it has inspired them to champion a way that is better. We consider that this really is the best precedence for humankind right now,” clarified Holmes.
The Overview 1 micro satellite.
The Overview 1 microsatellite.
The miniature Overview 1 virtual reality satellite is equipped with two 4K sensors that have been paired with a 2D 360° camera and several wide field of view lenses that can capture an immersive sphere of video. The VR satellites will offer users the planet Earth that has only been available to your handful of lucky astronauts, and an unprecedented view of space. Currently the strategy is to launch a fleet of Earthbound Overview 1 satellites, though send their cameras through the solar system and the firm hopes to expand far beyond our planet.
After this first round of investments and now the successful backing of the Kickstarter campaign, SpaceVR is on course to have their first demonstration Overview 1 satellite operational just as early 2017 and launched. While the satellite and the essential ground communication systems continue to be developed, the firm will even be focusing for their 3D orbital experiences. Although I ca’t picture the company could have much difficulty locating interest, finding the perfect outlet is a measure that is vital.
You're able to see the SpaceVR Kickstarter video here:

While the initial strategy for the Overview1 and SpaceVR was to develop a camera to capture the experience aboard the International Space Station, directions changed and determined to develop their little sovereign satellites instead. With satellites that they control, SpaceVR wo’t be determined by the astronauts, who've limited time available, on the ISS for catching footage that is new, but instead they can simply do it themselves. SpaceVR is working with NanoRacks, a firm that specializes in helping new businesses establish and develop space technology capable of being deployed in the ISS on the development of Overview 1. You can find out more about SpaceVR, and enroll to preorder a year’s worth of VR content (for just 35 bucks!) on their web site. Discuss further in the SpaceVR newsgroup over at 3DPB.com.

If you want to go to space, you either need a Donald Trump-sized fortune or the kind of patience only the Dalai Lama can relate to. A new company called SpaceVR wants to change all that, and if it is successful you will just need a VR headset and $10 to orbit the Earth.

The business started a Kickstarter to make this occur. The strategy would be to send a miniature 12-camera rig that fires three-dimensional, 360-degree video to the International Space Station in December aboard a resupply mission. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it is like Netflix, except you get to go to space." "It is LIKE NETFLIX, EXCEPT YOU REALLY GET TO HEAD TO SPACE."

SpaceVR is asking for $500,000 to cover launching prices and the first year of operations, with backer amounts that begin at one dollar and go all the way up to what DeSouza calls the "extreme encounter" — read more viewing the VR footage while on a parabolic flight. (In the space industry, planes that produce parabolic flights are fondly called "vomit comets." Once I told SpaceVR CEO Ryan Holmes that pairing that type experience with the occasionally dizzying side effects of VR seemed tenuous, he joked, "you will just have to throw up before you go.")



You can get a year long subscription to SpaceVR up front by giving $250, which likewise allows you early access to the content. Other gift rewards include matters like files and 3D models a Google Cardboard headset, of the camera, and there are even amounts where you are able to sponsor a classroom or entire school's worth of access to SpaceVR.

The first footage will be recorded in the Cupola Observatory, a bulbous compartment with seven windows that offer dizzying views of the Earth that is spinning underneath of the Space Station. They'll have the camera moves to different spots around the ISS once SpaceVR gets a few recording sessions out of the way.

The goal is to dwell stream the virtual reality experience, but the issue right now is bandwidth — specifically, the ISS's link to the Earth. Firms with equipment on board just have entry to half of that, although the space station can send data at 300 megabits per second to Earth. SpaceVR will have access to anywhere from three to six megabits per second all the time, thanks to its partner business NanoRacks, which runs the commercial laboratory aboard the space station. But DeSouza says they'll be requesting more. SpaceVR would need access to around 60 megabits per second to do high quality live streaming virtual reality from the space station, DeSouza says.

Way down the road Holmes and DeSouza envision several other options for his or her virtual reality experiences, like joining astronauts or riding in the spacecraft together as they re-enter the atmosphere of the Earth's. But that will have to wait until the first footage has been sent back and everything seems acceptable. "We're so dead-focused on 'just get it done' that the complete storytelling aspect is something we are going to need to look at afterwards," Holmes says.

I was given a Galaxy Note 4 variant of some noise and the Gear VR canceling headset, and for three minutes I got to pretend I was standing at Cape Canaveral seeing a Falcon 9 rocket take off. I have heard enough about the strong beauty of rocket launches to know there's no substitute for being there. But virtual reality was undoubtedly the next best thing.

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